Tampilkan postingan dengan label game. Tampilkan semua postingan
Tampilkan postingan dengan label game. Tampilkan semua postingan

Kamis, 02 April 2009

The ChemTiles Game

In another example of code and content re-mixing for educational purposes, Andrew Lang and I have adapted many of the elements of the Spectral Game and tiles from the Second Life quizzes I traditionally gave for my introductory organic chemistry course. Many of these tiles were originally created for use in Unreal Tournament.

The concept is simple: tiles represent images or statements that are either true or false in any context. By marking them as true or false and ensuring that one true tile is present in a mix of a number of false ones, games can be designed that vary from rooms within a maze to obelisks offering a selection of floating images in Second Life.

In the current implementation, the tiles appear in a web browser. Clicking on the correct tile produces a new random selection. Clicking on a false tile stops the game and records the player's score. Following the same structure as the most recent implementation of the Spectral Game, the first 10 queries present only two tiles. As the game progresses the difficulty level increases and more tiles are included.

Whereas the Spectral Game obtained spectra and molecules from ChemSpider, this game taps into a set of 256 x 256 pixel images in a Flickr group. Using Flickr lets us leverage the ability to easily tag images, which can then be used by players to select different topics to practice.

I'll be giving a prize to the student in my current CHEM241 class who scores highest by 10:50 ET April 10, 2009. The student must play under the "all tags" option, which covers all the material before test 1, given the following week. Students can also practice different modules by selecting tags like Lewis Structures, Hybridization, Nomenclature, Newman Projections, etc.

I think that this approach of rapid remixing of code and content on free hosted platforms (like Flickr or ChemSpider) is really the future of technology in education. It will be difficult for heavy top down - and expensive - systems to compete against the incredible flexibility of these lighweight and loosely connected initiatives led by educators with the simple motivation of just experimenting with teaching in a better way.


Kamis, 12 Maret 2009

Spectral Game Winners

Following up on my last post about the SpectralGame, I have given out 2 molecular model kits to the highest scoring students in my CHEM242 class.

The first winner was Scott Beaudoin with 24 points followed by HaeJi Choi with 17 points.

The current high scores for the Drexel students can be accessed here. High scores from everyone in the world can be found here. The top score is currently 40 by VK.

Andy and Tony continue to fine tune the operation of the game. The recent introduction of a "Reload Spectrum" button below the molecules prevents the game from stopping prematurely if the spectrum won't load for any reason.

We still welcome contributions of spectra (NMR, IR, UV, MS, etc.) and players!

Sabtu, 14 Februari 2009

Web based Spectra Game

Yesterday I used the NMR game in Second Life during our 2-hour Friday workshop in CHEM242. (We used a new location on Drexel island SLURL) The students who attended had looked at little or no material prior to the workshop. By the end I ended up explaining chemical shifts, complex coupling patterns and diastereotopic hydrogens differentiated by the presence of a chiral center. The only concept we didn't cover is integration, although we used peak size to take a guess about groups with lots of hydrogens (like trimethyl).

I think it was a very efficient way to teach NMR and the students can now go off and continue to practice till our next workshop Monday. Second Life has some advantages - such as the ability to mediate group study sessions where students from remote location can come together to play and discuss spectral assignments using either voice or chat. It is also nice to see the molecules in 3D, especially for bridged cyclic systems.

However, there is a bit of a learning curve to get into Second Life and not all computers have a suitable video card. So it is nice to now have the ability to play the game on a web browser. Andy set up the game play so that the score reflects the number of correct answers obtained in a row. There are also only 3 molecules to choose from instead of 5 in Second Life.

We're using JSpecView to render the spectra so expanding peaks simply requires dragging the mouse across the area of interest. It is also possible to integrate and view the metadata by right clicking.

Currently we mainly have H NMR spectra but we'll be adding lots more C NMR, IR, UV, MS, etc. It all depends on how many Open Data contributions we can find. If anyone has spectra to donate please upload them to ChemSpider and don't forget to check the box for Open Data.

This has been a wonderful example of rapid collaboration by Andrew Lang, Rajarshi Guha, Antony Williams, Robert Lancashire and myself.

Give the web Spectra Game a spin and see if you can beat the high score....